deja-vu/core/src/components/fps.rs
2Shirt b9ade066e7
Show current mode in title row
This may be later isolated to debug builds
2025-05-05 22:31:39 -07:00

134 lines
3.8 KiB
Rust

// This file is part of Deja-Vu.
//
// Deja-Vu is free software: you can redistribute it and/or modify it
// under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// Deja-Vu is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
// See the GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Deja-Vu. If not, see <https://www.gnu.org/licenses/>.
//
use std::time::Instant;
use color_eyre::Result;
use ratatui::{
Frame,
layout::{Constraint, Layout, Rect},
style::{Style, Stylize},
text::Span,
widgets::Paragraph,
};
use super::Component;
use crate::action::Action;
#[derive(Debug, Clone, PartialEq)]
pub struct FpsCounter {
mode: String,
last_tick_update: Instant,
tick_count: u32,
ticks_per_second: f64,
last_frame_update: Instant,
frame_count: u32,
frames_per_second: f64,
}
impl Default for FpsCounter {
fn default() -> Self {
Self::new()
}
}
impl FpsCounter {
#[must_use]
pub fn new() -> Self {
Self {
mode: String::from(""),
last_tick_update: Instant::now(),
tick_count: 0,
ticks_per_second: 0.0,
last_frame_update: Instant::now(),
frame_count: 0,
frames_per_second: 0.0,
}
}
#[allow(clippy::unnecessary_wraps)]
fn app_tick(&mut self) -> Result<()> {
self.tick_count += 1;
let now = Instant::now();
let elapsed = (now - self.last_tick_update).as_secs_f64();
if elapsed >= 1.0 {
self.ticks_per_second = f64::from(self.tick_count) / elapsed;
self.last_tick_update = now;
self.tick_count = 0;
}
Ok(())
}
#[allow(clippy::unnecessary_wraps)]
fn render_tick(&mut self) -> Result<()> {
self.frame_count += 1;
let now = Instant::now();
let elapsed = (now - self.last_frame_update).as_secs_f64();
if elapsed >= 1.0 {
self.frames_per_second = f64::from(self.frame_count) / elapsed;
self.last_frame_update = now;
self.frame_count = 0;
}
Ok(())
}
}
impl Component for FpsCounter {
fn update(&mut self, action: Action) -> Result<Option<Action>> {
match action {
Action::SetMode(mode) => {
self.mode = format!("{:?}", mode);
}
Action::Render => self.render_tick()?,
Action::Tick => self.app_tick()?,
_ => {}
};
Ok(None)
}
fn draw(&mut self, frame: &mut Frame, area: Rect) -> Result<()> {
let [_, row, _] = Layout::vertical([
Constraint::Length(1),
Constraint::Length(1),
Constraint::Min(0),
])
.areas(area);
let [_, left, right, _] = Layout::horizontal([
Constraint::Length(2),
Constraint::Min(1),
Constraint::Min(1),
Constraint::Length(2),
])
.areas(row);
// Debug
let span = Span::styled(format!("Mode: {}", &self.mode), Style::new().dim());
let paragraph = Paragraph::new(span).left_aligned();
frame.render_widget(paragraph, left);
// FPS
let message = format!(
"{:.2} ticks/sec, {:.2} FPS",
self.ticks_per_second, self.frames_per_second
);
let span = Span::styled(message, Style::new().dim());
let paragraph = Paragraph::new(span).right_aligned();
frame.render_widget(paragraph, right);
Ok(())
}
}