deja-vu/src/components/fps.rs

98 lines
2.5 KiB
Rust

use std::time::Instant;
use color_eyre::Result;
use ratatui::{
layout::{Constraint, Layout, Rect},
style::{Style, Stylize},
text::Span,
widgets::Paragraph,
Frame,
};
use super::Component;
use crate::action::Action;
#[derive(Debug, Clone, PartialEq)]
pub struct FpsCounter {
last_tick_update: Instant,
tick_count: u32,
ticks_per_second: f64,
last_frame_update: Instant,
frame_count: u32,
frames_per_second: f64,
}
impl Default for FpsCounter {
fn default() -> Self {
Self::new()
}
}
impl FpsCounter {
pub fn new() -> Self {
Self {
last_tick_update: Instant::now(),
tick_count: 0,
ticks_per_second: 0.0,
last_frame_update: Instant::now(),
frame_count: 0,
frames_per_second: 0.0,
}
}
fn app_tick(&mut self) -> Result<()> {
self.tick_count += 1;
let now = Instant::now();
let elapsed = (now - self.last_tick_update).as_secs_f64();
if elapsed >= 1.0 {
self.ticks_per_second = self.tick_count as f64 / elapsed;
self.last_tick_update = now;
self.tick_count = 0;
}
Ok(())
}
fn render_tick(&mut self) -> Result<()> {
self.frame_count += 1;
let now = Instant::now();
let elapsed = (now - self.last_frame_update).as_secs_f64();
if elapsed >= 1.0 {
self.frames_per_second = self.frame_count as f64 / elapsed;
self.last_frame_update = now;
self.frame_count = 0;
}
Ok(())
}
}
impl Component for FpsCounter {
fn update(&mut self, action: Action) -> Result<Option<Action>> {
match action {
Action::Tick => self.app_tick()?,
Action::Render => self.render_tick()?,
_ => {}
};
Ok(None)
}
fn draw(&mut self, frame: &mut Frame, area: Rect) -> Result<()> {
let [column, _] =
Layout::horizontal([Constraint::Min(1), Constraint::Length(2)]).areas(area);
let [_, row, _] = Layout::vertical([
Constraint::Length(1),
Constraint::Length(1),
Constraint::Min(0),
])
.areas(column);
let message = format!(
"{:.2} ticks/sec, {:.2} FPS",
self.ticks_per_second, self.frames_per_second
);
let span = Span::styled(message, Style::new().dim());
let paragraph = Paragraph::new(span).right_aligned();
frame.render_widget(paragraph, row);
Ok(())
}
}