deja-vu/src/components/state.rs
2Shirt 7d4f28f950
Move fast, break things
Data structures and logic was changing very fast.  Don't have the time
to break downt the individual sections ATM.  Sorry future reader (me).
2024-11-03 17:49:30 -08:00

128 lines
3.5 KiB
Rust

// This file is part of Deja-vu.
//
// Deja-vu is free software: you can redistribute it and/or modify it
// under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// Deja-vu is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
// See the GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Deja-vu. If not, see <https://www.gnu.org/licenses/>.
//
use std::collections::{hash_map, HashMap};
use ratatui::widgets::ListState;
#[derive(Default, Debug, Clone, PartialEq)]
pub struct StatefulList<T> {
pub state: ListState,
pub items: Vec<T>,
pub last_selected: Option<usize>,
pub selected: HashMap<usize, bool>,
}
impl<T: Clone> StatefulList<T> {
#[must_use]
pub fn new() -> StatefulList<T> {
StatefulList {
state: ListState::default(),
items: Vec::new(),
last_selected: None,
selected: HashMap::new(),
}
}
pub fn clear_items(&mut self) {
// Clear list and rebuild with provided items
self.items.clear();
}
#[must_use]
pub fn get_selected(&self) -> Option<&T> {
if let Some(i) = self.state.selected() {
self.items.get(i)
} else {
None
}
}
pub fn pop_selected(&mut self) -> Option<T> {
if let Some(i) = self.state.selected() {
Some(self.items[i].clone())
} else {
None
}
}
fn select_first_item(&mut self) {
if self.items.is_empty() {
self.state.select(None);
} else {
self.state.select(Some(0));
}
self.last_selected = None;
}
pub fn set_items(&mut self, items: Vec<T>) {
// Clear list and rebuild with provided items
self.clear_items();
for item in items {
self.items.push(item);
}
// Reset state and select first item (if available)
self.state = ListState::default();
self.select_first_item();
}
pub fn next(&mut self) {
if self.items.is_empty() {
return;
}
let i = match self.state.selected() {
Some(i) => {
if i >= self.items.len() - 1 {
0
} else {
i + 1
}
}
None => self.last_selected.unwrap_or(0),
};
self.state.select(Some(i));
}
pub fn previous(&mut self) {
if self.items.is_empty() {
return;
}
let i = match self.state.selected() {
Some(i) => {
if i == 0 {
self.items.len() - 1
} else {
i - 1
}
}
None => self.last_selected.unwrap_or(0),
};
self.state.select(Some(i));
}
pub fn toggle_selected(&mut self) {
if let Some(i) = self.state.selected() {
if let hash_map::Entry::Vacant(e) = self.selected.entry(i) {
// Was NOT selected, WILL be shortly
self.last_selected = Some(i);
e.insert(true);
} else {
// WAS selected, will NOT be shortly
self.last_selected = None;
self.selected.remove(&i);
}
}
}
}