deja-vu/core/src/components/state.rs

112 lines
3 KiB
Rust

// This file is part of Deja-vu.
//
// Deja-vu is free software: you can redistribute it and/or modify it
// under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// Deja-vu is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
// See the GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Deja-vu. If not, see <https://www.gnu.org/licenses/>.
//
use std::collections::HashMap;
use ratatui::widgets::ListState;
#[derive(Default, Debug, Clone, PartialEq)]
pub struct StatefulList<T> {
pub state: ListState,
pub items: Vec<T>,
pub last_selected: Option<usize>,
pub selected: HashMap<usize, bool>,
}
impl<T: Clone> StatefulList<T> {
pub fn clear_items(&mut self) {
// Clear list and rebuild with provided items
self.items.clear();
}
pub fn get(&self, index: usize) -> Option<&T> {
self.items.get(index)
}
pub fn get_selected(&self) -> Option<T> {
self.state.selected().map(|i| self.items[i].clone())
}
pub fn is_empty(&self) -> bool {
self.items.is_empty()
}
pub fn select(&mut self, index: usize) {
if self.items.is_empty() {
self.state.select(None);
} else {
self.state.select(Some(index));
}
}
pub fn selected(&self) -> Option<usize> {
self.state.selected()
}
fn select_first_item(&mut self) {
if self.items.is_empty() {
self.state.select(None);
} else {
self.state.select(Some(0));
}
self.last_selected = None;
}
pub fn set_items(&mut self, items: Vec<T>) {
// Clear list and rebuild with provided items
self.clear_items();
for item in items {
self.items.push(item);
}
// Reset state and select first item (if available)
self.state = ListState::default();
self.select_first_item();
}
pub fn next(&mut self) {
if self.items.is_empty() {
return;
}
let i = match self.state.selected() {
Some(i) => {
if i >= self.items.len() - 1 {
0
} else {
i + 1
}
}
None => self.last_selected.unwrap_or(0),
};
self.state.select(Some(i));
}
pub fn previous(&mut self) {
if self.items.is_empty() {
return;
}
let i = match self.state.selected() {
Some(i) => {
if i == 0 {
self.items.len() - 1
} else {
i - 1
}
}
None => self.last_selected.unwrap_or(0),
};
self.state.select(Some(i));
}
}