69 lines
2.3 KiB
Rust
69 lines
2.3 KiB
Rust
// This file is part of Deja-Vu.
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//
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// Deja-Vu is free software: you can redistribute it and/or modify it
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// under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// Deja-Vu is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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// See the GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with Deja-Vu. If not, see <https://www.gnu.org/licenses/>.
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//
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//#![windows_subsystem = "windows"]
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use std::ffi::CString;
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use windows_sys::Win32::Foundation::NO_ERROR;
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use windows_sys::Win32::NetworkManagement::WNet;
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fn to_cstr(s: &str) -> CString {
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CString::new(s).unwrap()
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}
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pub fn connect_network_share(
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server: &str,
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share: &str,
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username: &str,
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password: &str,
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) -> Result<(), u32> {
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let remote_name = to_cstr(&format!("\\\\{server}\\{share}"));
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// init resources
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let mut resources = WNet::NETRESOURCEA {
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dwDisplayType: WNet::RESOURCEDISPLAYTYPE_SHAREADMIN,
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dwScope: WNet::RESOURCE_GLOBALNET,
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dwType: WNet::RESOURCETYPE_DISK,
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dwUsage: WNet::RESOURCEUSAGE_ALL,
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lpComment: std::ptr::null_mut(),
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lpLocalName: std::ptr::null_mut(), // PUT a volume here if you want to mount as a windows volume
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lpProvider: std::ptr::null_mut(),
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lpRemoteName: remote_name.as_c_str().as_ptr() as *mut u8,
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};
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let username = format!("{server}\\{username}");
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let username = to_cstr(&username);
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let password = to_cstr(password);
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// mount
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let result = unsafe {
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let username_ptr = username.as_ptr();
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let password_ptr = password.as_ptr();
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WNet::WNetAddConnection2A(
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&mut resources as *mut WNet::NETRESOURCEA,
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password_ptr as *const u8,
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username_ptr as *const u8,
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//WNet::CONNECT_INTERACTIVE, // Interactive will show a system dialog in case credentials are wrong to retry with the password. Put 0 if you don't want it
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0,
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)
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};
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if result == NO_ERROR {
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Ok(())
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} else {
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Err(result)
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}
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}
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